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Author Topic: Used glitch types  (Read 554 times)

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Torchickens

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Used glitch types
« on: July 06, 2017, 10:12:21 am »
I would like to make a TypeDex, so I decided to make a dump of all the types that are "used" on glitch Pokémon and glitch moves. It is very messy but hopefully the information should be available within a neater TypeDex listing soon.

"\" indicates that the glitch move has a real, non-glitch type.


Yellow blank (0x50)-type glitch Pokémon
Yellow blank (0x73)-type glitch Pokémon
Yellow blank (0x7D)-type glitch Pokémon
Yellow glitch (0x24)-type glitch Pokémon
Yellow glitch (0x25)-type glitch Pokémon
Yellow glitch (0x39)-type glitch Pokémon
Yellow glitch (0xA5)-type glitch Pokémon
Yellow glitch (0xCF)-type glitch Pokémon
Yellow ₽9? ゥ (0x59)-type glitch Pokémon



Red/Blue Poké BB (0xA9)-type glitch Pokémon
Red/Blue PokéManiac (0x61)-type glitch Pokémon
Red/Blue blank (0x50)-type glitch Pokémon
Red/Blue blank (0xE8)-type glitch Pokémon
Red/Blue blank 0x70-type glitch Pokémon
Red/Blue blank 0x7B-type glitch Pokémon
Red/Blue glitch (0x1C)-type glitch Pokémon
Red/Blue glitch (0x21)-type glitch Pokémon
Red/Blue glitch (0x27)-type glitch Pokémon
Red/Blue glitch (0x2B)-type glitch Pokémon
Red/Blue glitch (0x37)-type glitch Pokémon
Red/Blue glitch (0x3B)-type glitch Pokémon
Red/Blue glitch (0x9D)-type glitch Pokémon
Red/Blue glitch (0xA5)-type glitch Pokémon
Red/Blue glitch (0xC8)-type glitch Pokémon



Bird (0x06)-type glitch Pokémon
Flying (0x82)-type glitch Pokémon
Ghost (0x88)-type glitch Pokémon
Ground (0x84)-type glitch Pokémon
Normal (0x0B)-type glitch Pokémon
Normal (0x0E)-type glitch Pokémon
Normal (0x11)-type glitch Pokémon
Normal (0x12)-type glitch Pokémon
Normal (0x13)-type glitch Pokémon
Normal (0x80)-type glitch Pokémon
Normal (0x8D)-type glitch Pokémon
Normal (0x8E)-type glitch Pokémon
Normal (0x91)-type glitch Pokémon
Normal (0x92)-type glitch Pokémon
Normal (0x93)-type glitch Pokémon



On Moves Red/Blue (track CFD5):


00: 0x7A (CoolTrainerF)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0x2B (random)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x97 (Electric-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0x0C (Normal-fake)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (h RED)
\BE: 0x02 (Flying)
BF: 0x95 (Water-fake)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (RED? POKé BB PIDGEY dé)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0xB1 (random)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x51 (,KPkMnRED)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x3A (Qi JT RED? POKé BBPIDGEY dé)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (i JT RED? POKé BBPIDGEY dé)
\DA: 0x02 (Flying)
DB: 0x0E (Normal-fake)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
E3: 0x19 (Ice)
E4: 0x77 (blank)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
E8: 0x03 (Poison)
E9: 0x80 (Normal-fake)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 Normal
F1: 0x32 (random)
F2: 0x0A (Normal-fake)
\F3: 0x00 (Normal-fake)
F4: 0xC0 (random)
F5: 0x53 (8 8 9)
\F6: 0x02 (Flying)
F7: 0x79 (CoolTrainerM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

On Moves Yellow (track CFD4):

00: 0x31 (random)
A6: 0x31 (random)
A7: 0x40 (random)
A8: 0x21 (random)
\A9: 0x03 (Poison)
\AA: 0x00 (Normal)
AB: 0x50 (blank)
AC: 0xE9 (Swimmer)
AD: 0x49 (random)
AE: 0xC0 (random)
AF: 0x50 (blank)
\B0: 0x03 (Poison)
B1: 0x81 (Fighting-fake)
\B2: 0x03 (Poison)
\B3: 0x08 (Ghost)
B4: 0x2B (random)
B5: 0x41 (random)
B6: 0x0A (Normal-fake)
\B7: 0x03 (Poison)
\B8: 0x00 (Normal)
B9: 0x41 (random)
BA: 0xC8 (random)
BB: 0x34 (random)
BC: 0xC8 (random)
BD: 0x4E (3lゥ)
\BE: 0x02 (Flying)
\BF: 0x00 (Normal)
\C0: 0x03 (Poison)
\C1: 0x08 (Ghost)
C2: 0x41 (random)
C3: 0x42 (B)
C4: 0x21 (random)
C5: 0x3F (random)
\C6: 0x00 (Normal)
C7: 0x41 (random)
C8: 0x8E (Normal-fake)
C9: 0x91 (Normal-fake)
CA: 0xC8 (random)
CB: 0x4F (blank)
\CC: 0x15 (Water)
CD: 0x0B (Normal-fake)
\CE: 0x03 (Poison)
\CF: 0x08 (Ghost)
D0: 0x23 (random)
D1: 0x35 (random)
D2: 0x21 (random)
\D3: 0x00 (Normal)
\D4: 0x00 (Normal)
\D5: 0x19 (Ice)
D6: 0x41 (random)
\D7: 0x00 (Normal)
\D8: 0x00 (Normal)
D9: 0x3C (.s.a)
\DA: 0x02 (Flying)
DB: 0x34 (random)
\DC: 0x00 (Normal)
DD: 0x28 (random)
DE: 0x1E (random)
DF: 0x34 (random)
E0: 0x28 (random)
\E1: 0x00 (Normal)
\E2: 0x00 (Normal)
\E3: 0x19 (Ice)
\E4: 0x07 (Bug)
\E5: 0x00 (Normal)
\E6: 0x00 (Normal)
E7: 0x41 (random)
\E8: 0x03 (Poison)
E9: 0x2A (random)
\EA: 0x00 (Normal)
\EB: 0x08 (Ghost)
EC: 0x28 (random)
ED: 0x37 (random)
EE: 0x10 (Normal-fake)
\EF: 0x03 (Poison)
\F0: 0x00 (Normal)
F1: 0x32 (random)
F2: 0xC6 (random)
\F3: 0x00 (Normal)
F4: 0xC0 (random)
F5: 0x53 (V)
\F6: 0x02 (Flying)
F7: 0xD1 (TM)
\F8: 0x03 (Poison)
F9: 0x0C (Normal-fake)
FA: 0x23 (random)
FB: 0x39 (random)
FC: 0x21 (random)
FD: 0x2F (random)
\FE: 0x00 (Normal)
FF: 0x32 (random)

Edit: So as it turns out, there are arbitrary type names :). I have a list of type pointers here and uploaded a video:

https://pastebin.com/dYE9ZFNX
https://www.youtube.com/watch?v=6V6F-mtkFTc
« Last Edit: July 06, 2017, 05:39:11 pm by Torchickens »
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