February 17, 2019, 08:33:05 pm
0 Members and 1 Guest are viewing this topic.
Has anyone given any thought to how international glitch Pokémon would be documented on the wiki?
Has anyone given any thought to how international glitch Pokémon would be documented on the wiki?The obvious candidates here would obviously be invalid Pokémon in RG/B/Y JP, but there are differences in invalid Pokémon in non-English European versions too, one of which being index 0 of Spanish Red/Blue, which among a number of differences to its more well-known English-version counterpart, learns a number of moves by leveling up.I'm sure our friends at PRAMA could help with the French side. On that note, perhaps there are other Pokémon glitch research websites focusing on the other non-English European languages who may be willing to affiliate with us?
Another thing to consider, albeit slightly offtopic: I remember reading somewhere that all non-Japanese Generation I games are link-compatible. If this is indeed true, it could expand the number of invalid Pokémon obtainable via Trainer-Fly and equivalent trade, for all non-Japanese games.
Hell yes, glitch Pokémon are very different in French games.Making a French glitchdex is something that we want to for years, but it never was the top priority at the moment. Yes sure we can help for such a project
Double posting here, as I just realised that if all non-Japanese Generation I games really are link compatible, it means that the trade linkup derivative of the left-facing shore tile trick could be used to encounter 192-197 on non-German games (as far as i can tell, using the walk-through-walls ledge trick first in Italian and Spanish versions, making sure to visit the Cinnabar Island Pokémon Center beforehand).
Regarding the new page layout, it seems that a script could be created that could automatically fill in most of that information, a la the original Melchior project?The script could output wiki markup and mark the pages as stubs, allowing for someone else to come in and finish the final parts.Bonus points if it could create a Pokédex screenshot too, which is theoretically possible.
I don't know whether I was just extremely unlucky but with so many tries I wonder whether something else is going on there or even whether there's a bug with Spanish version encounter tables (where on Route 1 the beginning bytes are 19 03 24 03 A5 03 which are expected Pokémon on that route).
Quote from: Torchickens on September 02, 2017, 12:14:27 pmI don't know whether I was just extremely unlucky but with so many tries I wonder whether something else is going on there or even whether there's a bug with Spanish version encounter tables (where on Route 1 the beginning bytes are 19 03 24 03 A5 03 which are expected Pokémon on that route).I guess you could put a write breakpoint on the EU equivalent of CFD8 (CFD3? CFDD? Can't remember...).
I was just wondering how you'd do the trade linkup derivative of the left-facing shore tile glitch directly after the walk-through-walls ledge trick.It took me a while to realise: go into the Safari Zone, save and reset then head out of the Safari Zone, get two Pokémon poisoned, go to Cinnabar and deposit all but one of the poisoned Pokémon, jump off a ledge with your 500th step, walk around the Safari Zone entrance until whiteout, withdraw your other poisoned Pokémon and deposit the healthy one, go link with another game, run around the trade center until whiteout, leave the Pokémon Center and walk up and down the right coast.
Going into the Pokemon Center breaks the WTW.