Main Menu
Main Page
Forums
Recent changes
Random page
Help

Databases
GlitchDex
AttackDex
AreaDex
DexDex
ItemDex
TMHMDex
TypeDex
More

Major Glitches
Trainer escape glitch
Old man trick
Celebi Egg trick
SRAM glitch
Buffer overflow techniques
Pomeg glitch data corruption (Glitzer Popping)
Tweaking
Pokémon cloning
Select glitches (Japan)
Time Capsule exploit
Arbitrary code execution
More

Other Glitch Categories
Glitches by generation
Japan-only/language specific glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Recurring glitches
More

References
Pokémon GameShark codes
The Big HEX List
GB programming
Curiosities
Debugging features
Error traps
Non-glitch exploits
Pokémon glitch terminology
Unused content and prerelease information
More

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Affiliates
Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Technical
Site Source Code

Search Wiki

 

Search Forums

 

Author Topic: New walk through walls with 8f  (Read 289 times)

0 Members and 1 Guest are viewing this topic.

likebeingawesome

  • The game reset master
  • GCLF Member
  • Offline Offline
  • Gender: Male
  • DARN IT I RESET MY GAME
    • View Profile
New walk through walls with 8f
« on: September 16, 2017, 08:23:47 am »
For this to work you do not need to jump off a ledge just run the code and your done. To stop the code go into a building. This code causes problems with cutscenes where the players walk.
Heres the code (starting from item slot 3)
Lemonaid 1
TM34 56
TM05 201
I need to double check codes before I use them


likebeingawesome

  • The game reset master
  • GCLF Member
  • Offline Offline
  • Gender: Male
  • DARN IT I RESET MY GAME
    • View Profile
Re: New walk through walls with 8f
« Reply #1 on: September 16, 2017, 08:28:13 am »

so in theory, 01xxyyzz gameshark codes could easily be converted for use with 8F with following asm skeleton:

Code: [Select]
D322 : 3E xx          ld a, xx      ; register a = xx
D324 : EA yy zz       ld (zzyy),a   ; memory address zzyy = register a
D327 : C9             ret           ; does this even need explaining?!

...which corresponds to following items:
Code: [Select]
Item3: Lemonade, quantity xx
Item4: TM34, quantity yy
Item5: Item with hex zz, quantity 201

...and if hex zz corresponds to glitch item or otherwise unobtainable item, one can change the second item using TheZZAZZGlitch's code above.
I forgot to credit wack0 for posting this on the zzazz glitches post about 8f. This is what let someone who does not know how to make codes make this.
I need to double check codes before I use them