Main Menu
Main Page
Recent changes
Random page


Major Glitches
Trainer escape glitch
Old man trick
Celebi Egg trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg data corruption glitch (Glitzer Popping)
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitches

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

Pokémon GameShark codes
The Big HEX List
Glitch Pokémon cries
GB programming
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Site Source Code

Search Wiki


Search Forums


Author Topic: Pokemon Force-Encounter address for G/S?  (Read 283 times)

0 Members and 1 Guest are viewing this topic.


  • Zeta
  • Member+
  • *
  • Offline Offline
  • The default personal text makes no sense
    • View Profile
Pokemon Force-Encounter address for G/S?
« on: October 12, 2017, 12:32:29 pm »
In Pokemon R/B, there is address $D059, which when set to a non-zero value, forces an encounter with the corresponding species index that the address is set to. Is there a similar address for Gold and Silver?

By the way, I keep hearing that you must "fix the stack" when making ACE codes for Gen 2. How does one accomplish this?
"What's a stack? Can you eat that?"

"Sure, just POP it into your mouth!" (someoneplskillme)

Clash Royale profile: #LYQC9LLV. Join our clan because we're lonely.

Does anybody really know what time it is?

Does anybody really care?
- Chicago


  • A guy who likes glitchyness.
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • "NIDOQUEEN THOMAS wants to battle!"
    • View Profile
Re: Pokemon Force-Encounter address for G/S?
« Reply #1 on: October 15, 2017, 03:52:21 am »
1. I don't think there's any address as all wild encounters are taken directly from ROM, and events that trigger battles also probably do this.
2.Simply save and reset the game.
(Someone confirm 1)
"Time is mone
Go along then" - Old Man

TMZ4 is the BEST TM while the sucky Channel is the best channel.


  • Member+
  • *
  • Offline Offline
  • Gender: Female
    • View Profile
Re: Pokemon Force-Encounter address for G/S?
« Reply #2 on: October 15, 2017, 07:07:01 am »
Address 0xD059 in English Red and Blue corresponds to the wCurOpponent function on the disassembly. A quick search for that name doesn't return an equivalent in the English Crystal disassembly. This doesn't necessarily mean that it's not possible, though.


  • The French Lord of Laziness (and a huge The Legend Of Zelda fan)
  • Staff
  • *****
  • Offline Offline
  • Gender: Male
  • Pewter City (B)rocks !
    • View Profile
    • My Little Website
Re: Pokemon Force-Encounter address for G/S?
« Reply #3 on: October 15, 2017, 11:03:30 am »
I checked a bit, and there doesn't seem to be a memory address that does what D059 does.
Wild battles are handled by map script, Trainer & scripted battles by directly calling StartBattle.

Maybe there's an entry point, but I doubt it.
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
Heavy contributor of the global augmentation of entropy (my room's is too damn high !)