Main Menu
Main Page
New pages
Recent changes
Random page

Arbitrary code execution
Pokémon cloning
Pomeg glitch and Glitzer Popping
Tweaking and voiding
Glitches by generation
Other glitch categories

Disassembly projects
The Big HEX List
Interactive tools
Reference documents

Legendary Star Blob 2 (Hakuda) (日本語/Japanese)
Pokémon Speedruns wiki (English)
PRAMA Initiative (Français/French)
MissingNo. Glitch City (Italiano/Italian)
Become an affiliate!

Site source code

Search Wiki


Search Forums


Author Topic: Pokemon Green Speedrun Ideas  (Read 406 times)

0 Members and 1 Guest are viewing this topic.


  • aka GlitcherRed, azum4roll
  • Member+
  • *
  • Offline Offline
  • Gender: Male
  • 975642dx║'r DExsfoF▓1 error.
    • View Profile
Pokemon Green Speedrun Ideas
« on: October 16, 2017, 01:32:46 pm »
I guess you all know TPP. We just started a run of "English" Pokemon Green as a sidegame, with 1 input (A, B, Start, Select and directions) between PBR matches, and devs blocked all Select inputs a while ago, so what we essentially have are single button presses of A, B, Start, Up, Down, Left or Right every ~45 seconds in-game time. Select glitches are out, soft resetting is impossible, trainer-escape is improbable (requires encounter in front of trainer, and only 1 chance per trainer since we can't reset), cooltrainer is also impossible.

With all these restrictions, what's the fastest (fewest inputs) way to beat the game?

Guess where this is?


  • The Laziest Malware Enthusiast
  • Banned
  • *
  • Offline Offline
  • Gender: Male
  • who posted nudes in upstream
    • View Profile
    • (null)
Re: Pokemon Green Speedrun Ideas
« Reply #1 on: October 16, 2017, 05:51:22 pm » might not allow for game completion, but it'll certainly be useful. Only issue is getting the items needed.

i'm also on keybase and bitchute but i don't have nifty buttons for those. Bitchute isn't ready yet, but will be eventually.