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Author Topic: TheZZAZZGlitch's memory editor - 1.1 version  (Read 789 times)

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ISSOtm

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TheZZAZZGlitch's memory editor - 1.1 version
« on: January 16, 2018, 11:37:19 pm »
TheZZAZZGlitch made a pretty cool memory editor, which nicely fits in 200 bytes. You can check it out in this video.
Given that the setup's duration basically depends on its length, I made a "1.1" version, which retains the same functionality, but fits it only 173 bytes !

Here is the byte list : https://pastebin.com/raw/H1FDy7Xw
Note that you will need to start with 173 X Accuracies instead of 200.


If you want to check out the source, which is even more messy (but also more commented) than the original : https://pastebin.com/raw/DU1PSNVg
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Re: TheZZAZZGlitch's memory editor - 1.1 version
« Reply #1 on: March 20, 2018, 01:17:18 am »
If you are using my sequential byte writer to write this you will need all the values as decimal, so I provided that here:

https://pastebin.com/raw/3f39BSpS

ps to execute

X accuracy x 1
carbos x 219
tm 33 x any
« Last Edit: April 11, 2018, 02:29:55 am by Azarokkusu »

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Re: TheZZAZZGlitch's memory editor - 1.1 version
« Reply #2 on: June 28, 2019, 01:05:34 pm »
Someone on these forums made a revision that brings up the previous memory address. Unfortunately it seems to have got lost. These could then, in theory be combined for a v1.2. For a v1.3, we could implement viewing the contents of every ROM bank/SRAM bank etc.

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Re: TheZZAZZGlitch's memory editor - 1.1 version
« Reply #3 on: June 28, 2019, 03:29:06 pm »
Head analysis (via Wii U) concept non GUI until tomorrow

1.
have 4F
have 8F

8F runs D322
4F jp to TheZZAZZGlitch memory editor (GUI)

D31F: h ; item 1 quantity
D321: l ; item 2 q

D322: ld b, bank ; ld hl, later inv. address in RAM ; call bank switch
later address: ld h, D31F ; ld l, D321 ; ld (some  item etc), hl ; ret


How this would work: The item quantities 1/2/3 give bank:hl you want to read from, so form is like: 3:12. Afterwards, the address contents is written as an item etc. Use Big Hex List to find out what that ROM address reads or use GUI.

2. Just use the farcopybytes function, copy all the address you want into RAM (which can be many at once), then refind it with 4F GUI. So say you want to extrapolate from a pointer table we can find the pointers.
« Last Edit: June 28, 2019, 04:06:47 pm by Princess Torchic Owl Lover ☽ ❤ »

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(Images © Sanrio, Nintendo, Pokémon, HAL Laboratory)

✿ Hi, I'm Evie. Transgender woman but spiritually doesn't believe 'male'/'female' needs to be defined; lives more stereotypically like a woman/I'm a 'girly' nerd who discovered herself. Call me whichever pronouns you like. :)

Feel free to contact me here about anything regarding the site.

Forgiveness. I feel that the more people pray to our greatest source/God/mathematical equality for world peace, the more and more it manifests into reality (until our next spiritual death).

Thank you Nyapon for this lovely artwork. :3

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Re: TheZZAZZGlitch's memory editor - 1.1 version
« Reply #4 on: July 12, 2019, 10:28:13 pm »
Would it be possible for you to give a little more explanation? I’d love to set this up on cartridge.
Do you do poison?