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Author Topic: The Glitchy Thread of Topiclessness (#3)  (Read 27302 times)

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Sherkel

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #225 on: December 02, 2018, 12:15:42 pm »
I didn't know rot-13 was involved in the game; I was just referring back to what I did in my previous post to avoid spoilers.

Thanks for all the info. fqsyvyij is tough so far, probably just because I still need to get more used to the battle system (I'm dreading the last cujqjjed fight...). I had no idea wudesytu was considered easy! I might be one of the few to end up disagreeing at this rate. :P It really is an amazing game, though, giving me more than enough reason to push through the difficult parts. The storytelling, the hilarity, the style emphasizing what makes people still prefer 16-bit, the sheer weirdness on top of it all (well, I suppose I should say underneath :P )...I didn't think I'd find a game that would make this kind of impression on me after Zero Escape.

I'll keep all those reminders in mind before delving into Deltarune. I will probably check out the OST pretty soon, though.

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #226 on: December 02, 2018, 03:00:14 pm »
wudesytu overall isn't easy at all, it's just that it's easy most of the time, but these two difficulty spikes are... WHEW
It's also designed so you can't do it accidentally (just the Ruins requirement requires hours unless you do the speedrun strat, which is to press U+D near a wall to wall hump, and step into a loading zone as soon as possible after exiting the fight). It's also designed under the assumption that you do it last.

Overall I was saying that wudesytu is not very rewarding, which makes it awesomely designed. If you haven't understood why yet, you soon will. :3

Honestly, the game is intended for you to do fqsyvyij -- it's balanced for that, and often if you die during a boss fight, it'll speed up your next attempts, so it's much less frustrating. (On the other hand, wudesytu's marathon bosses WON'T be cut down, should you die. Again, this is part of its design and it's frckin awesome.)


As far as I'm aware, there's not rot-13 anywhere in the game, I think it was just Parzi being confused about the cipher you used.
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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #227 on: December 04, 2018, 03:47:30 pm »
Regarding the "attack of the guests" (Chinese bots):



There are 15,005 consecutive entries of this. :XD: (They stop shortly after midnight on November 30.)

You're making me more and more excited for that ending, Isso.
« Last Edit: December 04, 2018, 03:48:51 pm by Sherkel »

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #228 on: December 04, 2018, 04:22:17 pm »
How you know they chinese bots?
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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #229 on: December 04, 2018, 04:28:50 pm »
This says that IPs between 220.242.0.0 and 220.243.255.255 are from a Chinese location.
« Last Edit: December 04, 2018, 04:32:27 pm by Sherkel »

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #230 on: December 05, 2018, 12:31:44 am »
You're making me more and more excited for that ending, Isso.
I'm confident that you won't be disappointed. :D
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #231 on: December 05, 2018, 06:45:42 am »
Are you running Deltarune or Undertale, Sherk?
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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #232 on: December 05, 2018, 08:01:00 am »
Undertale, for now
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #233 on: December 05, 2018, 08:53:59 am »
"Running" is a bit of a strong word, as it's my first time playing, but yes, as Isso said. :)

And to anyone who missed it, this is pretty great:
After Mighteyena takes down Wally's Gardevoir, it seems Wally confronts the Mighteyena himself

https://www.youtube.com/watch?v=x6ek4kc8iDM

Apparently Zap Cannon has a 1/256 chance not to paralyze in Stadium 2!
« Last Edit: December 05, 2018, 01:39:32 pm by Sherkel »

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #234 on: December 06, 2018, 04:04:17 am »
Someone on GBDev came, and made a GB Hello World...
...by binary editing their ROM.

O_O

They're super nice, they're curious and open-minded, which is great (esp. after all the joshua stuff here, and the npzman case there)
"THOU SHALL NOT PASS !!"  RIVAL's effect, Gandalf.

Proudly glitching Pokémon Red and Yellow on a Black & White GB, Pocket GB, GB Color, GBA SP and new 3DS.

My Twitter (beware, I'm French)
My YouTube (same warning)

Here is an online tool to build 8F setups : GBz80 to Items !

They see me layzin', they ha-tin'...
Heavy contributor of the global augmentation of entropy (my room's is too damn high !)

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #235 on: December 06, 2018, 07:03:24 am »
Someone on GBDev came, and made a GB Hello World...
...by binary editing their ROM.

Haha, I tried that once, but I quickly got bored and my head started hurting.


They're super nice, they're curious and open-minded, which is great (esp. after all the joshua stuff here, and the npzman case there)

I came in GBDev shortly after that case, but I heard mentions of npz's antics... he's quite the catch, it seems! :P


Anyways,


Wondering if anyone with experience in the WinApi can help me out here.

My code goes as follows:
Code: [Select]
.386 ; Assemble for Intel 8036

.model flat,stdcall ; memory model is flat, callee cleans up stack


include \masm32\include\kernel32.inc ; Defines symbol used for calling kernel32's functions

includelib \masm32\lib\kernel32.lib ; Tells the linker to link kernel32

.code


entryPt proc
 local inHandle:DWORD
 local outHandle:DWORD
 ; I'm very hungry!
 push -11 ; Give me the Standard output handle!
 call GetStdHandle ; Nom nom!
 mov outHandle,eax

 push -10 ; Give me the Input Handle!
 call GetStdHandle ; Nom Nom!
 mov inHandle,eax

 .while (eax == eax) ; WHILE TRUE
  push inhandle
  call FlushConsoleInputBuffer ; Now, this is SUPPOSED to clean the input buffer, but i'll explain why i don't think it's working

  push 0 ; This parameter is required to be null
  push 0 ; Pointer to a buffer which will receive the number of bytes actually written. For some reason, this can be null for WriteConsole, but not ReadConsole
  push sizeof txt
  push offset txt
  push outHandle
  call WriteConsole

  call pollByte

  .if (al == "a")
   .break
  .endif 
 .endw
 push 0 ; Exit Code 0
 call ExitProcess ; Bye!

entryPt endp



pollByte proc
 local garbo:DWORD
 local res:BYTE
 local handle:DWORD

 push -10
 call GetStdHandle
 mov handle,eax

 
 push 0 ; don't care for pInputControl
 lea eax,garbo ; where the "how much chars were actually written" goes
 push eax
 push 1 ; I only want one byte
 lea eax,res ; the buffer
 push eax
 push handle
 call ReadConsole
 movzx eax,res
 ret
pollByte endp

.data

txt db "Type a: "


end entryPt ; End file and define entry point for the linker

OOPS! Posted early. I'll edit when i'm done. Done.


The problem is, the program prints out "Type a:" as it should and when I type "a", the program returns, also what it should.

But should I type any letter other than "a", the next line the program will print out is "Type a:  Type a:  Type a: ", and if I type more letters than one, the program will printout more "Type a"s

I suspect the reason behind this is because ReadConsole is reading the previous input and therefore ending the function before polling for more bytes. But isn't FlushConsoleInputBuffer supposed to clean previous inputs?
« Last Edit: December 06, 2018, 07:26:52 am by Epsilon »
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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #236 on: December 07, 2018, 12:46:29 am »

✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿
Here have some free flowers on every post ^^
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(Images © Sanrio, Nintendo, Pokémon, HAL Laboratory)

✿ Hi, I'm Evie. Sex male, and spiritually doesn't believe 'male'/'female' needs to be defined; lives more stereotypically like a woman. Call me whichever pronouns you like. :)

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #237 on: December 07, 2018, 11:17:55 am »
As far as I'm aware, there's not rot-13 anywhere in the game, I think it was just Parzi being confused about the cipher you used.
He said rot-16 before and then used rot-13 in his messages, which caused me confusion.
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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #238 on: December 08, 2018, 10:58:54 pm »
MASSIVE SPOILERS AHEAD

xebo iqdi, jxqj jhku fqsyvyij udtydw...je jxyda jxuhu mqi ijybb qbb jxyi qvjuh jxu vyhij hkd...mxuhu te y ulud ruwyd?! jxu bqr, jxu qcqbwqci, jxu udjhyui, qdt jxud vydqbbo qihyub!! y jxekwxj dejxydw mekbt jef jxu fxejeixef vbemuo vywxj (mubb, jxuhu yi ijybb iqdi...), rkj jxqj edu luho mubb cywxj xqlu myjx yji ikttud judiyed, jxu lyikqbi, jxu todqcysi...rkj mqyj, xu mqi vbemuo jee, ie jxqj cqaui iudiu! eh...?

je ru xeduij, y ijybb xqlu jedi ev gkuijyedi, rejx qrekj jxydwi kdqdimuhut qvjuh jxu dukjhqb udtydw qdt qrekj dum ubucudji vhec jhku fqsyvyij. cqoru y ijybb duut je qdimuh uluho gkuijyed yd-wqcu qbb jxu feiiyrbu mqoi je kdtuhijqdt (eh jxuo'bb ru qdimuhut yd wudesytu). byau, mxo yi vbemuo/qihyub jxuhu qj jxu ijqhj? xem tyt jxu fbqouh wuj temd jxuhu? mxe yi vhyia? y jxekwxj yj sxqdwut co dqcu rusqkiu qihyub tuijheout jxu iqlu vybu, rkj mxud y sxusaut jxu cudk y mqi ijybb sqbbut mxqj y iqyt qj jxu ijqhj. ie mxe yi jxu fbqouh sxqhqsjuh jxud? yi jxu iqlu vybu cuqdj je hufhuiudj iecujxydw, sediytuhydw xem evjud qihyub/vbemuo huvuhi je yj? ifuqaydw ev mxysx, mxuhu tyt qbb jxu iqlu feydji yd jxu whqo luhiyed ev jxu xekiu we? mxqj ulud yi jxu whqo luhiyed ev jxu xekiu? mxuhu yi qihyub qvjuh jxu cqzeh sxqhqsjuhi we je jxu ikhvqsu? xem tyt xu jkhd ydje vbemuo? yj mqi fherqrbo jxu webt vbemuh vhec qrelu jxu ikhvqsu, rkj jxud xem tyt qiwehu qdt jehyub dej dejysu? mxe mqi jxu vyhij xkcqd jxqj vubb temd? mqyj, mqi jxqj vhyia? rkj jxud, mxe mqi y fbqoydw qi? teui jxqj xqlu je te myjx mxo vbemuo/qihyub yi jxuhu qj jxu ijqhj? ie mxe yi jxu fbqouh sxqhqsjuh jxud? yi jxu iqlu vybu cuqdj je hufhuiudj iecujxydw, sediytuhydw xem evjud qihyub/vbemuo huvuhi je yj? ifuqaydw ev mxysx, mxuhu tyt qbb jxu iqlu feydji yd jxu whqo luhiyed ev jxu xekiu we?

...mqyj, y qiaut jxeiu qbhuqto! rkj iuhyekibo, xem tyt qbfxoi wuj jxeiu jqfui ev qihyub qdt jxu vyhij xkcqd? mxo muhu jxuo qbb rbqsa ulud jxekwx jxuo'hu unfbysyjbo huvuhhut je qi lytue jqfui? qbie, mqi jxu vyhij xkcqd vhyia? rkj jxu jqfu husehtydwi kiut jxu dqcu y jofut yd...ie mxe mqi y fbqoydw qi? yv jxuo'hu jxu iqcu, teui jxqj xqlu je te myjx mxo vbemuo/qihyub yi jxuhu qj jxu ijqhj? qbfxoi'i udjhyui ikwwuijut jxqj ixu ydzusjut vbemuo myjx tujuhcydqjyed, ie yj mqi fherqrbo jxu webt vbemuh vhec qrelu jxu ikhvqsu, rkj jxud xem tyt qiwehu qdt jehyub dej dejysu? ifuqaydw ev jxeiu jxhuu, mxe mqi jxu vyhij xkcqd jxqj vubb temd? mqyj, mqi jxqj vhyia?

...ixeej, dej qwqyd! mubb, wkuii yj'i jycu veh wudesytu. jxqj eh y huqbbo mqid'j fqoydw qjjudjyed...

All that out of the way, I very much approve of that first screenshot of 14S. ;)

If you haven't played Undertale, just pretend I'm the Safari Warden until you do.
« Last Edit: December 08, 2018, 11:01:53 pm by Sherkel »

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Re: The Glitchy Thread of Topiclessness (#3)
« Reply #239 on: December 08, 2018, 11:19:07 pm »
Glad you liked the picture! :) I want to play it, just have been too busy doing other things ha ha. :(

✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿
Here have some free flowers on every post ^^
✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿



(Images © Sanrio, Nintendo, Pokémon, HAL Laboratory)

✿ Hi, I'm Evie. Sex male, and spiritually doesn't believe 'male'/'female' needs to be defined; lives more stereotypically like a woman. Call me whichever pronouns you like. :)

War does not determine who is right or wrong; only who is loudest.
Athena follower. I know that some people view it as idolism, but I follow the spirit in relation to her and God too.

Feel free to contact me here about anything regarding the site.

Forgiveness. I feel that the more people pray to our greatest source/God/mathematical equality for world peace, the more and more it manifests into reality (until our next spiritual death).

Thank you Nyapon for this lovely artwork. :3