Main Menu
Main Page
Recent changes
Random page


Major Glitches
Trainer escape glitch
Old man trick
Celebi Egg trick
Select glitches (Japan)
SRAM glitch
CoolTrainer♀ corruption
LOL glitch
Rival LOL glitch
Super Glitch
ZZAZZ glitch
Pomeg data corruption glitch (Glitzer Popping)
Elite Four door glitch (Japan)
Pokémon merge glitch
Pokémon cloning
Time Capsule exploit
Arbitrary code execution
Coin Case glitches

Other Glitch Categories
Glitches by generation
Glitches between two generations
Japan-only/language specific glitches
Music glitches
Natural glitches
Non-core series glitches
Non-Pokémon glitches
Officially acknowledged glitches
Recurring glitches
Dead glitches

Pokémon GameShark codes
The Big HEX List
Glitch Pokémon cries
GB programming
Debugging features
Easter eggs
Error traps
Glitch areas
Glitch myths
Non-glitch exploits
Placeholder texts
Pokémon glitch terminology
Unused content and prerelease information

Useful Tools
8F Helper
GBz80 to Items
Old man trick name generator
PATH (Prama's Advanced Tweaking Heaven)
Save file editors
Special stat/Pokémon converter
Trainer escape Trainer Pokémon finder

Legendary Star Blob 2 (Hakuda)
Pokémon Speedruns wiki
PRAMA Initiative
Become an affiliate!

Site Source Code

Search Wiki


Search Forums


Author Topic: New cloning glitch with Poke Transporter  (Read 372 times)

0 Members and 1 Guest are viewing this topic.


  • GCLF Member
  • Offline Offline
  • CHARIZRAD 'M ROXORX or is it.
    • View Profile
New cloning glitch with Poke Transporter
« on: January 11, 2018, 10:14:36 pm »
So a new glitch was found recently involving the cloning glitch and Poke Transporter as seen in this video by the person who found it:

Said glitch works with both the English and Japanese versions of Gen 2 but I'm personally not sure on any other versions such as Korean Gold/Silver.

The thing I'm curious about though is what is actually happening here. Is the Transporter being tricked into reading another box as box 1 or are the Pokemon being partially cloned somehow as leftover data into box 1 as any Pokemon in box 1 end up being deleted?

Princess Torchic ❤

  • Administrator
  • *****
  • Offline Offline
  • Gender: Female
  • ⛄🦋
    • View Profile
Re: New cloning glitch with Poke Transporter
« Reply #1 on: January 12, 2018, 05:08:52 am »
Ooh this is cool. :)

The steps seems to be:

1. Fill a box that isn't box 1 (box 5 JP? box 6 EN?) with 20 (EN)/30 (JP) Pokémon (or possibly less if you don't plan to clone as many Pokémon)
2. Switch to box 1; must be empty.
3. Switch to the other box but reset the game early while saving.
4. Press the Home menu with the game running, load Poké Transporter.

; Poké Transporter thinks box 1 has the Pokémon from the other box when it is actually empty.

The glitched Pokémon counter might be related to the game reducing 20/30 from 0 (box 1's amount) and getting a glitched box amount value that is 256-(other box's amount). However that's just an educated guess as haven't tried this yet.

The thing I'm curious about though is what is actually happening here. Is the Transporter being tricked into reading another box as box 1 or are the Pokemon being partially cloned somehow as leftover data into box 1 as any Pokemon in box 1 end up being deleted?

Not sure, sorry. I'd guess the former because AD6C in SRAM (Pokémon in current box) would be wiped, so maybe:

1. The game updates the box data but not the box number yet.
or 2.  The game looks up which box to take data from this structure (probably not because you can only ever take Pokémon with the Poké Transporter from box 1):

Quote from: pokecrystal/sram.asm
SECTION "Boxes 1-7",  SRAM, BANK [2]

   box sBox1
   box sBox2
   box sBox3
   box sBox4
   box sBox5
   box sBox6
   box sBox7

I'm curious whether you can do anything else with the glitched box counter.
« Last Edit: January 12, 2018, 05:16:51 am by Princess Torchic ❤ »
Hi! I identify as female.  She/her pronouns, please.

Online I most often use the username Torchickens or Chickasaurus.

Ah.. koucha ga oishii ♪

Thank you Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).

If you like, please contact me by private message here on the forums as I no longer check other places very often.


I like to collect interesting video games. ^_^

Give love, receive love, repeat. But in order to love others you must first love yourself unconditionally, even if it means abandoning pressure from projects or taking time off work and empathise with the self as you are your own best friend. The key often is simply to follow your heart, your urges and have faith they are valid; use them to do what you want to do as long as it doesn't harm anyone, and/or sympathise and respect it as we all have bad days (even the prettiest rose has thorns but is still beautiful).


  • Coder, reverser, beta collector [BetaArchive staff]
  • Staff
  • *****
  • Offline Offline
  • Gender: Male
  • cBRH - Doing nothing since 2k7
    • View Profile
Re: New cloning glitch with Poke Transporter
« Reply #2 on: January 13, 2018, 06:41:23 pm »

Current box contents are saved to SRAM, then the box number in WRAM is changed and the new box loaded from SRAM.

Interestingly I don't think the box number in SRAM ever gets touched by simply changing boxes.
C H E C K E D . B U I L D S . A R E . A W E S O M E N E S S

BetaArchiveSoftHistory #galaxy,#softhistory

Also known as The Distractor.

Shane, please stop telling children that there's a Mew outside under the delivery trucks. - Management

Pokémon: arbitrary code execution 1996-2016


  • GCLF Member
  • Offline Offline
  • Or is it SthSgv?
    • View Profile
Re: New cloning glitch with Poke Transporter
« Reply #3 on: February 07, 2018, 05:37:49 pm »
Well, I have been testing this a bit and it basically can do a bit of corruption to Pokémon sent to Box 1.  Had a few Dittos from my party that were renamed to be first "ILVER" and then "LVER" based on my actual IGN of SILVER after I deposited two using the Move Pkmn W/O Mail option while cutting out the music or corrupting it heavily. The OT is now just a ? instead of SILVER.

Not sure what would happen if I kept going until a Ditto ran out of Letters for its name, but I would rather not try until I am ok with losing save data, should it occur.

When catching a Pokémon that is unnicknamed, the game will give it a nickname based on the player's IGN minus the number of deposits.  Thus, I caught a Drowzee that was given the nickname "VER".  This did not really matter as the Drowzee was not in Box 1 when I went to withdraw. 

Thankfully it was not a shiny.  :P

If a caught Pokémon is given a nickname, then it does keep it for the two seconds that it exists before being deleted by Box 1.  Also, depositing a Pokémon into Box 1 will delete it.  (Goodbye, LVER...)

So, outside of the creepy renaming, music corruption, and Pokémon deletion, this does not seem to have any bad effects at all.  :P


Edit: I do want to note that I used English Box 4 to do the cloning, that it does not need to be a full box, and that if you have a non-corrupt Box 1 with 2 Pokémon and you use this glitch to clone 1 Pokémon, then you only lose one Pokémon in Box 1 and the box does not get corrupted.  It only gets corrupted when you clone more Pokémon than what Box 1 had.


Second Edit: So, playing with it has led to the following:

The game corrupts the name of the Pokémon with one less character based on the player's name.  Thus, from SILVER, we had ILVER, LVER, VER, ER, and R.  After R, we get a blank space that is treated as eight question marks.  (I will assume for now that this is due to nothing existing after the R in SILVER, so it is treated differently.)  Finally, after space/eight question marks, we get "nothing" which is treated as one question mark.  And by nothing, I mean that you will see "Go! !" and "'s attack missed!" as if there is nothing to the name.  Interestingly, they can still be Transported up to Bank, which will revert the name of "nothing"/one question mark back to its species name while changing the OT to blank spaces.

As for catching Pokémon, still nothing.  They all get deleted after the name change.  Not to mention that the Dittos retained their positions in the box, so it looks like this is where the glitch ends.
« Last Edit: February 14, 2018, 12:19:51 am by SgvSth »