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Author Topic: Re: 8F script request  (Read 84 times)

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0ErrorYT

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Re: 8F script request
« on: February 13, 2018, 09:12:16 am »
After re-reading your first post, I now understand what you wanted out of this. Sorry!

What you want is a little bit more complicated, as we need to return control to the game. Thankfully, with OAM DMA hijacking, this problem can be resolved, granted with a few extra steps.

First, you'll need to setup you're store PC items like so:

TM50 x59 (hex:3B)
TM09 x61 (hex:3D)
Leaf Stone x13 (hex:0D)
Repel x(# of steps)
Elixer x185 (hex:B9)
Fire Stone x4 (hex:04)
Lemonade x(Pokemon Index)
TM34 x89 (hex:59)
TM08 x62 (hex:3E)
Thunderstone x4 (hex:04)
Awakening x70 (hex:46)
HM03 x162 (hex:A2)
TM01 x[Any qty]

Then, setup an 8f script like so

8f
Any xany
Thunderstone x77 (hex:4D)
TM11 x4 (hex:04)
Awakening x255 (hex:FF)
Repel x128 (hex:80)
Max Ether x14 (hex:0E)
Poké Ball x42 (hex:2A)
Hyper Potion x19 (hex:13)
Ice Heal x32 (hex:20)
TM49 x201 (hex:C9)
TM05 x59 (hex:3B)
TM13 x226 (hex:E2)

Then, use 8f. After walking a certain amount of steps, you should encounter your Pokemon!
I set up all the items and the bootstrap Pokemon, but all it seems to do is turn the Sprite invisible. I checked both ingame and with a save editor, and the items are exactly correct. Am I doing something wrong?
Well ????? is a pokemon that can only be accesed by hacking the game
genrally with gameshark but the game shark code for it works in this way:
it tells the  game to make a certain pokemon appear what that pokemon is depends on the two pokemon digits in the code fore example bulabsuar code could be 4R (it isnt really) but if you put in a number for a pokemon that doesnt exist... the game wotn know what to make appear there for cusing its name sprite antacks etc to be nothing to do with real pokemon! :) :) :) hope u understood tis lol!!!
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