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Author Topic: Teaching pokemon moves with WS M problem  (Read 291 times)

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TheAngryrRampardos

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Teaching pokemon moves with WS M problem
« on: March 06, 2018, 09:05:24 pm »
So after a painful journey of getting the bootstrap code & the items i finally got WS M but with that said i need help with translating the gameshark codes to the in game numbering in pkmn yellow.

Krys3000

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Re: Teaching pokemon moves with WS M problem
« Reply #1 on: March 07, 2018, 12:58:56 am »
Hello,

We're here to help; but please guys, do some researching effort sometimes. You can read this to learn how to use a gameshark code or RAM Map with arbitrary code execution. The only difference is that RAM addresses in Yellow are shifted by one (encounter address is $CFDD in R/B, $CFDC in Y; as a result, the gameshark code will be 01XXDDCF in R/B and 01XXDCCF in Y)

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TheAngryrRampardos

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Re: Teaching pokemon moves with WS M problem
« Reply #2 on: March 07, 2018, 12:25:38 pm »
Hello,

We're here to help; but please guys, do some researching effort sometimes. You can read this to learn how to use a gameshark code or RAM Map with arbitrary code execution. The only difference is that RAM addresses in Yellow are shifted by one (encounter address is $CFDD in R/B, $CFDC in Y; as a result, the gameshark code will be 01XXDDCF in R/B and 01XXDCCF in Y)

I feel stupid i apologise. :(

Krys3000

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Re: Teaching pokemon moves with WS M problem
« Reply #3 on: March 07, 2018, 05:55:34 pm »
No worries  :)

Admin of the PRAMA Initiative, the main french Pokémon glitch website
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“Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge.'” - Isaac Asimov