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Author Topic: Gen 1-2 Pokemon Cry Table  (Read 216 times)

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SM

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Gen 1-2 Pokemon Cry Table
« on: October 03, 2018, 10:16:59 am »
I could find some tables of Gen 1 Pokemon's cry data that made with base cry / pitch / length.
But none of them have Gen 2 Pokemon's data so I just made complete table of Gen 1-2 Pokemon's cry.
I took values with FroggestSpirit's Pokemon Cry Previewer.
download : https://hax.iimarckus.org/topic/3113/

And this is the list

https://docs.google.com/spreadsheets/d/19ItyhDZzmSIszrsBR4CI0SwCIBFLWyMvTeiodTbbfzs/edit?usp=sharing

Unlike Gen 1, Gen 2 pitch/length have 4 byte. So they can make higher-pitched and longer cry.
*The value known as 'Echo' is just a higher digit of pitch.
Also '0x00' length in Gen 1 is same with '0x80' length in Gen 2 and Gen 2 have wider length value, so there can be much shorter cry than Gen 1.
« Last Edit: October 05, 2018, 11:51:48 pm by SM »

Sherkel

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Re: Gen 1-2 Pokemon Cry Table
« Reply #1 on: October 04, 2018, 05:50:13 am »
Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you'll be able to add the Gen 2 cry data to the list you linked?
 

SM

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Re: Gen 1-2 Pokemon Cry Table
« Reply #2 on: October 04, 2018, 06:50:09 am »
Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you'll be able to add the Gen 2 cry data to the list you linked?

Thanks!
Gen 2 data is already in the list on another sheet.
You can change sheets with tabs under the scrollbar.

Sherkel

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Re: Gen 1-2 Pokemon Cry Table
« Reply #3 on: October 04, 2018, 09:25:48 am »
Very nice contribution, and great work from FroggiestSpirit too on that ROM. :) Do you think you'll be able to add the Gen 2 cry data to the list you linked?

Thanks!
Gen 2 data is already in the list on another sheet.
You can change sheets with tabs under the scrollbar.
Ah, missed that! Probably going to mess around a lot with length soon.
 

Evie Torchic the Glitch Scientist

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Re: Gen 1-2 Pokemon Cry Table
« Reply #4 on: October 04, 2018, 10:26:21 am »
Great work! :)
Hi!

I'm Evie.

I'm a transgender person, but any pronouns are fine. She/her preferred.

Unfortunately due to legal concerns I won't be using emulators and unauthorised copies of ROMs anymore, just real hardware with official cartridges and a cheating device (Xploder) to aid research, sorry.

Online I most often use the username Torchickens or Chickasaurus.

Ah.. koucha ga oishii ♪





Thanks Aeriixion for the cute sprite above! :) Roelof also made different variations of the sprite (which I animated).




Contact:
If you like, please contact me by private message here on the forums as I no longer check other places very often.

YouTube: http://www.youtube.com/user/ChickasaurusGL

I like to collect interesting video games. ^_^
https://www.vgcollect.com/Torchickens

Faith (which doesn't have to be religious) and a positive attitude/optimism is half the battle for well-being.

Fun times come and go, we may argue what is the point if nothing in this world is permanent; and all energy is believed to be subject to transformation. I guess in the temporary absence of it though, we value those times more and even though some things seem to be lost, they return in other forms.

SM

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Re: Gen 1-2 Pokemon Cry Table
« Reply #5 on: October 06, 2018, 09:16:33 am »
I just add new sheet for 1997 beta gold.
It explains why some new Pokemons have shorter Missingno cry while other have regular one.

Basically, beta's cry data is still arranged by index number.
Game search Pokemon's Dex number value from Pokedex entry table and decide that Pokemon's cry location.

Index number 191~250 are set to No.152~No.211.
That range's cries are set to regular Missingno cry with length '0100'.
Gen 1 Missingno location are set to No.212~No.250.
They set original Missingno location's cry length to '0000', so their cry is much shorter than normal Missingno cry.
And beta still have 9 unique Missingno cry, so some pokemons are using that.

Also, I figured out why No.251 'Riifi' have Nidorina's cry.
The value 'FB'(251) is not located in Pokedex entry table, so game keep searching offsets behind the table until it finds 'FB'.
The nearest value 'FB'(251) from Pokedex entry table is located in 4A8 (1192), so index number is set to A8, which is Nidorina's index number.
So I think developers were originally trying to make only 99 Pokemons before they made Riifi.