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Author Topic: Another way to use items in link battles (theory)  (Read 69 times)

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Quirky Flower Chicken ❤✿

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Another way to use items in link battles (theory)
« on: January 27, 2019, 11:22:55 am »
Certain D05A (battle style) values suppress the 'no items can be used here' message forced by D12B (wLinkState).

Hence the general idea is to cause the game to write a glitch D05A value in battle which doesn't bring up a preset inventory or the Safari Zone interface.

This will let you autoselect the first bag item, including e.g. 4F for arbitrary code execution or any in-battle item.

Possibly this can be done with either participants glitch or Super Glitch corruptions.

Participants glitch video:
https://www.youtube.com/watch?v=f7U2MWdCH8k
« Last Edit: January 27, 2019, 11:23:17 am by Evie ❤✿ »

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✿ Hi! I'm Evie. I'm a transgender woman, but any pronouns are fine. She/her preferred. ✿ 🦋

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War is the birth of new love, love is the birth of new war. Having died once, lived twice. Together alone we are together.

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Quirky Flower Chicken ❤✿

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Re: Another way to use items in link battles (theory)
« Reply #1 on: January 27, 2019, 02:35:19 pm »
OK, I tested this in a real link battle rather than just modified D12B. Unfortunately it didn't work. But the concept of stealing your foe's Pokémon is fun so will try to do it in a different way to Crystal_ (who used CoolTrainer's effect for linked ACE). ✿

(Image © Sanrio, Nintendo, HAL Laboratory)

✿ Hi! I'm Evie. I'm a transgender woman, but any pronouns are fine. She/her preferred. ✿ 🦋

Nature: Passive, kind, but a little shy sometimes in public though warms up. Sensitive, however brave. I have a hidden protective side to me. Liberal feminist.

War is the birth of new love, love is the birth of new war. Having died once, lived twice. Together alone we are together.

Thank you for this lovely artwork Nyapon! :3