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Author Topic: Any interest in non-GameCube – Game Boy Advance link cable Pokémon Ruby ACE?  (Read 151 times)

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Thanks to Metarkrai, TheZZAZZGlitch and others, we have documented that Pokémon Emerald arbitrary code execution exists and is viable, however, these methods may be subject to Dynamic Memory Allocation (DMA) and may take a lot of patience to succeed.

When I checked the memory of Pokémon Ruby however, it seemed that DMA was not present (at least at certain regions of the memory), hence in theory; an ACE executing glitch move will always give the same result, without the luck factor. Patience would still be needed to initially obtain the glitch Pokémon (or if there is not a way to transfer it, possibly the glitch Pokémon Egg) in Pokémon Emerald or FireRed/LeafGreen however, once traded, a non-DMA influenced ACE method could save much time in the future.

Pokémon Ruby ACE would also have an additional advantage, namely that the sound test in North American and Japanese Ruby (otherwise exclusive to Japanese Emerald) may be accessible in a reliable and persistent way.

However, I'm unsure whether this subject has been discussed in terms of putting it into practice before. What are our thoughts on this? ✿

Notes: In Pokémon Emerald, the glitch items that may be necessary for this can be duplicated; including access of glitched quantities (over 999?) with Pomeg glitch data corruption. I don't know whether this is possible in EN Pokémon Ruby and if there is a viable solution (at least as of now). I wonder whether we can use something else.
« Last Edit: April 22, 2019, 06:23:29 am by Quirky Flower Chicken ❤✿ »

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>Any interest in
Always.
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