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Author Topic: Obscure Dex TODO list  (Read 139 times)

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Parzival

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Obscure Dex TODO list
« on: April 30, 2019, 11:24:18 am »
This list is for Dexes with entries in the Databases page and what needs done to fix them up.

  • ValidSourceMapGlitchCityDex: Needs created. Could probably be automated and knocked out quickly.
  • AttackEffectDex: Completely unprofessionally written. Lots of "me"s and "I"s. Also, needs finished, and info needs retested.
  • BadgeDescriptionDex: Needs cleaned up, and info needs to be retested to be more technically explained.
  • BattleAnimationDex: Needs created. Maybe automate-able?
  • BattleTypeDex: Doesn't exist, description implies it does but it just goes to a disambiguation page for other articles.
  • BerryDex: Needs created. Could definitely be automated.
  • DayDex: Needs filled out, and needs a better viewing method documented.
  • DefaultNameDex: "glitch blocks" is not acceptable to put in names, ESPECIALLY not the way it's implemented here.
  • DexDex: Minor format issues in tables ("0" should be "00", etc.)
  • DollDex: Needs created.
  • ElevatorDex: Some entries just list "impossible", so fix those. Also, needs table-ized.
  • FacingDex: Needs table-ized. Also missing a few entries.
  • HitFlagDex: Info needs retested to be more technically documented, needs cleaned up for professionalism.
  • OverworldTileDex: Needs created. Very much automate-able.
  • PhoneDex: Needs created.
  • PlayerPaletteDex: Needs created. Very much automate-able.
  • PosterDex: Needs filled out. Minor misspelling fixes.
  • PredefDex: Needs created. Not really automate-able(?) but my Yellow predef list could be ported over to the Dex as a start.
  • RadioDex: Needs created.
  • RibbonDex: Needs created.
  • SlotSymbolDex: Needs created.
  • SoundbankDex: Needs created.
  • SpecialEmoteDex: Needs created.
  • StatDex: Needs filled out.
  • TMHMDex: Needs filled out.
  • TraderDex: Needs created.
  • TypeDex: Needs filled out.
  • UnownDex: Needs pictures of several entries.
  • WeatherDex: Needs created.

Several of these would be easy to knock out with some programming knowledge and the ROM(s).
« Last Edit: April 30, 2019, 11:55:11 am by Parzival »
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Sherkel

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Re: Obscure Dex TODO list
« Reply #1 on: April 30, 2019, 07:03:26 pm »
Thanks for starting this! You're certainly correct about the current state of those. That said, they are obscure database projects, which I'd consider less important than other things on the wiki backlog for now, but any input or contributions to them (even fixing typos and formatting) are welcome from anybody.

I think at some point the "Databases" page became merged with the "Dex ideas" page, and as a result there are many listed there which are just ideas. Splitting those would be a start.
 
 

Parzival

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Re: Obscure Dex TODO list
« Reply #2 on: April 30, 2019, 07:27:46 pm »
Thanks for starting this! You're certainly correct about the current state of those. That said, they are obscure database projects, which I'd consider less important than other things on the wiki backlog for now, but any input or contributions to them (even fixing typos and formatting) are welcome from anybody.

I think at some point the "Databases" page became merged with the "Dex ideas" page, and as a result there are many listed there which are just ideas. Splitting those would be a start.
A few are easy jobs, either able to be done via any shmuck with a bit of knowledge in Python or C or w/e and the disasm or only need fixed (table-ization, etc.) meaning some lower users could assist in those. I, personally, am gonna start cranking out Python scripts for data extraction/table parsing so situatuonal processing may begin.
Ask me about betrayal.
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