Main Menu
Main Page
Forums
New pages
Recent changes
Random page
Help

Glitches
Arbitrary code execution
Pokémon cloning
Pomeg glitch and Glitzer Popping
Tweaking and voiding
Glitches by generation
Other glitch categories

References/Resources
Databases
Disassembly projects
The Big HEX List
Interactive tools
Reference documents
Terminology

Affiliates
Legendary Star Blob 2 (Hakuda) (日本語/Japanese)
Pokémon Speedruns wiki (English)
PRAMA Initiative (Français/French)
MissingNo. Glitch City (Italiano/Italian)
Become an affiliate!

Technical
Site source code

Search Wiki

 

Search Forums

 

Author Topic: Regarding Pokemon's input-time-to-turn  (Read 563 times)

0 Members and 1 Guest are viewing this topic.

JBcristal

  • Do I look like I know what I'm doing?
  • GCLF Member
  • Offline Offline
    • View Profile
Regarding Pokemon's input-time-to-turn
« on: May 01, 2020, 04:15:39 pm »
I'm fiddling around with a friend to make a game, a little RPG, and we were planning out the movement coding. We figured out that, if we are to make a grid-based movement, it'd look pretty janky if we didn't implement a turning system akin to Pokemon's directional tapping. What came to mind in particular was an input-time check, which we are thinking how to implement.
But on the meantime, do we have information regarding how the Pokemon games handle this? In particular I wonder if it uses a similar system to what we thought of, and in that case what time values it uses, since in those the turning is comfortable, snappy without being difficult.
« Last Edit: May 01, 2020, 05:00:33 pm by JBcristal »

Evie the Bird Mother 🌸 ☽

  • Veteran Contributor
  • *
  • Offline Offline
  • Gender: Female
  • I am a chicken princess ^^
    • View Profile
Re: Regarding Pokemon's input-time-to-turn
« Reply #1 on: May 18, 2020, 04:59:56 am »
Hi. I'm unsure of the full picture on how it works, sorry. However I noticed in my Yellow it's at least 3 frames, and sometimes for some reason 4 frames to move. Turning just on the spot is 1-2 frames, sometimes 3. A frame on the Game Boy is ~1/60 second, so 1/20 and 1/15 (moving) and 1/60-1/20 might help :).
(I was former joint head admin but stepped down)
✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿
Here have some free flowers on every post. ^^
✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿✿
Love, faith, hope are free. If all is lost friends save us.
Thanks fans for lovely Torchic artwork. ♡ First image thanks Nyapon.